Tabletop Dictator
-HTML5 VERSION- The effect for pickup the cards is distorted and occasionally crashes to a black screen in the browser version so if you want the full experience download the executable.
Gain notoriety as a local dictator by assigning henchmen to tasks on cards.
Drag Henchmen into slots to assign them to the task and press the button to carry it out.
The more henchmen and the more skilled they are the better chance you have at succeeding on the quest.
Henchmen get tired after a quest and have to wait 3 turns to wake up.
The Boss doesn't get tired but can't be upgraded.
Upgrading a sleeping character also wakes them up.
Created in 1 Week for the GameDevNetwork: Gooseberry Jam
#Known Bugs#
More than 2 slots on a card overlap when they shouldn't
Sliding cards aren't properly sized leaving parts of the card uncovered
HTML5 about page and holding card effect distorted
Credits:
Ben Flavell - Lead Developer and Designer
Emily Duff - Visual Design Consultant
Michael Flavell - Writing Consultant
Music Licensed under Creative Commons Attribution 4.0 International - (CC BY 4.0):
I Found Me by LAKEY INSPIRED
Street Dreams by LAKEY INSPIRED
Falling Asleep by Jay Man
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Ben Flavell |
Genre | Strategy, Card Game |
Made with | GameMaker |
Tags | Mouse only, Singleplayer |
Download
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Comments
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very cool
Hi! I liked this game, it's interesting. I am currently making a drag and drop card game and I am faced with a problem when I want to click on a card on top of a card and when I click, two cards are taken. I understand that this is a feature of the game maker engine . but I do not know how to fix this problem .please, if you can answer how you solved this problem, I will be grateful to you
Hi Mate, glad you liked the game. Here's how I would fix the issue you're having.
Have a controller object in charge of picking up.
When the player clicks it loops through all the cards to check if they're being clicked on.
If a card hasn't been picked up yet then pick it up. If it has then compare the depth of the card already held with the one trying to be picked up and drop the old one if it's lower.
OR you can loop through all the cards from highest card to lowest and stop at the first card which is under the mouse. You'd just have to sort all the cards be their depth for that.
Hope one of those ways works for you!
I understand you, but I am faced with the problem(again) of the distribution of the depth of the cards. I dont know how to do it.
P.S "Sorry to take up your time" :) . I just had such a good idea. but I do not know how to implement it
No worries, I'm happy to help. I can probably help you easier in DM, do you wanna add me on discord?
yes
This game is the best but sometimes freezes in the browser version. Please help!
Yeah I'm sorry, there's memory leak issues in all versions of the game that I'd have to do some pretty fundamental changes to fix.
I'm considering developing it again and exploring the concept a bit more, making it more interesting than a random result. I'd love to hear any thoughts you have on it.
I really like this game! The idea is awesome and its a fun time killer! The music is great! Super original, and everything has a nice feel to it almost as I am playing a board game by myself.
I was playing the html5 version in browser and everytime i played longer than a few minutes the screen would go black and I would only be able to hear the music. I just downloaded the game so I will try that and see if I have any issues.